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AI Insights · Timothy · July 2024

Top 5 High Fantasy Games on Android in Austria Q2 2024

Explore the performance trends of the top 5 high fantasy games on the Android platform in Austria for Q2 2024. Data from Sensor Tower reveals fascinating insights into downloads, revenue, and active users.

Top 5 High Fantasy Games on Android in Austria Q2 2024

The second quarter of 2024 has seen remarkable performances from the top 5 high fantasy games on the Android platform in Austria. Based on data from Sensor Tower, here’s an in-depth look at their trends in downloads, revenue, and active users.

Squad Busters, developed by Supercell, saw a notable surge in its revenue post-launch. Starting from $131 in early May and peaking at approximately $35.9K in the first week of June, the game maintained a steady revenue stream, closing the quarter at around $17.3K. Downloads for the game also peaked in late May with 16.9K, followed by a decline to 5.6K by the end of June. Weekly active users showed a similar trend, peaking at 11.2K in late May and gradually decreasing to 4K by the end of the quarter.

Evony: The King's Return from TG Inc. displayed consistent revenue throughout the quarter. Revenue started at $11.8K in early April, with a peak at $14.6K in mid-June, and ended the quarter at $12.6K. Downloads fluctuated slightly, reaching a high of 1.5K in late April and maintaining an average of around 1.2K per week. Active users were stable, with a slight peak of 4.5K in late April, and remained around 4.2K towards the end of June.

Hero Wars: Alliance by NEXTERS GLOBAL LTD experienced notable revenue gains, particularly peaking at $19.8K in mid-May before settling at $13.8K by the end of June. Downloads saw a significant increase in early June, reaching 2K, but tapered off to 1.5K by the end of the quarter. Active users showed a steady increase, peaking at 5.6K in mid-June before settling at 5.1K by the end of the quarter.

Clash of Clans, another title from Supercell, demonstrated strong and consistent performance. Revenue started high at $54.6K in early April and remained robust, closing at $20.4K by late June. Downloads remained relatively stable, averaging around 900 per week, with a slight dip to 627 in mid-June. The game maintained a high number of weekly active users, peaking at 116K in late April and ending the quarter with 106K.

Solo Leveling: Arise, published by Netmarble, saw its revenue peak at $20.6K in mid-May before gradually declining to $6.7K by the end of June. Downloads peaked at 5.7K in early May and dropped significantly to 242 by late June. The game’s weekly active users showed steady growth, starting at 5.5K in early May and increasing to 7.3K by the end of the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024